The ultimate lone wolf: Cheng Yaojin is nowhere to be seen; data reveals Li Xin's lowest assist rate: the split-pushing aspect.

2026-03-26 13:12

The ultimate lone wolf: Cheng Yaojin is nowhere to be seen; data reveals Li Xin's lowest assist rate: the split-pushing aspect.


Split pushing is frustrating, and the obsession with pushing towers is their strength, but the team needs a tank to absorb damage. The lineup is unbalanced, the support picks a soft support, the mage is a utility player, the assassin picks a burst type, and the remaining marksman who hasn't risen to prominence just stands there and fights. What are the teammates supposed to do?

The idea of admitting injury in the top lane is outdated.

Unfortunately, this is a meta shift. The responsibility of tanking damage in the top lane has long been relinquished, and the choices are no longer fixed. While tanks are certainly good, mages excel in 1v1 situations. Looking at the data for high-level Ma Chao, do these gold-dependent warriors ever worry about tankiness? Zero concerns, as long as you have money, you can easily kill. Attacking the backline is more efficient than assassins. From another perspective, in the top lane against a mage, an unconventional playstyle can easily lead to unexpected kills. We've become complacent, accustomed to a set playstyle and item build order, forgetting the option of "unconventional." Zhuge Liang jungles, Jiang Ziya roams, Diao Chan is in the top lane, and Mi Yue simply enjoys playing freely in her lane with an "immunity card."

Mi Yue is a loner; who would be comfortable having her join a group?

Despite the attribute adjustments that enhanced her team fight capabilities, Mi Yue's assist rate remains unsatisfactory at only 4.35. The reason is not hard to understand: perhaps most players haven't abandoned their original playstyle and feel that the focus shouldn't be on lane pushing but rather on team fights. They feel the rhythm is off. After nearly a decade of playing solo, suddenly the developers announce mandatory team fights. This isn't a habit that can be changed overnight. Let alone in a game, even in real life, if someone is overly independent and has a few friends around them, it takes time for someone who's slow to warm up to others to adapt to being drawn into a social circle.

With an average assist rate of 4.35, Mi Yue's stats are somewhat questionable. To maximize assists, a strategy circulating on forums suggests using her second skill to automatically lock onto enemies, as her passive will attack multiple targets simultaneously in team fights. However, this is only a temporary fix and a change specifically tailored to the current playstyle. This idea is somewhat unrealistic; the hero's defining characteristic is always split-pushing. It's not like the developers will nerf her and expect her to become a team-fight mage the next morning. A careful consideration and choice are necessary. At the end of Season 42, if you usually play Mi Yue, will you continue split-pushing or join team fights?

Image source: Internet


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