The evidence is conclusive; the team is incredibly weak in the peak tournament, with two popular heroes making the list. Kongkong'er's nerfs are too ruthless: Mid-lane...

2026-03-22 10:59

The evidence is conclusive; the team is incredibly weak in the peak tournament, with two popular heroes making the list. Kongkong'er's nerfs are too ruthless: Mid-lane...


Lu Bu's weakness is nothing new, but his flaws are ignored across all skill levels. His defining characteristic is his simplicity and brutality: his ultimate leaps to a designated location, lands with area-of-effect control, and unleashes a spinning slash dealing true damage—making him a renowned tank killer. With a Blade of Despair in hand, he can slay demons. Unfortunately, teammates often forget his long development period and lack of mobility. Even with a successful enchantment, his weapon becomes ineffective, leaving him vulnerable to being kited. While his true damage in team fights is fun, he's easily focused down upon landing. For damage-focused builds, without teammate support, he's as fragile as a pancake. In layman's terms, considering all these factors, he can't hit or chase down enemies, rendering his crowd control skills ineffective.

Middle lane

The number of mages is low, comparable to that of archers. Both control and burst types have their own strengths, but their positioning is stuck in the middle. They lose to Wang Zhaojun in terms of attrition and are defeated by Tank in terms of burst. They lack Nuwa's crowd control or Shiranui Mai's mobility. This type is destined to never rise to prominence, let alone an empress who comes to destroy towers.

Milady's win rate in the peak tournament is only 46.2%. This applies not only to mid-lane heroes but also to all heroes. Her mechanics are not designed for high-quality match experiences. She is very useful for completing 5v5 missions in quick matches. Her damage comes from the mechanical minions she summons. Her attack method is direct, prioritizing hero units or the closest enemy. It is easy for her to stray. Unless hit by her ultimate, the robots will be strengthened and will chase after the marked target and bite it.

In single-player hero games, only by fighting individually can you find a way to break through enemy defenses.

Milady has strong early-game tower-destroying capabilities, but in the mid-game, her low health makes her vulnerable to sustained damage. Against burst damage dealers, a single wide-area sweep can wipe them out, even stray bullets can kill them. Undeniably, her existence is reasonable in tower-destroying games. However, MOBA games rely on team fights for victory. If the team is wiped out, Milady can easily push lanes and towers alone, which is more efficient than team fights. In well-coordinated matches, she might bring a teleport ability, meaning she might go and not return alive. Clever opponents know how to defend, especially in solo queue high-level matches.

In an environment lacking teamwork, like a single-player game where everyone plays their own game, she has room to shine. She reliably breaches two defensive towers in ten minutes, undeterred by the prospect of losing her life.

Image source: Internet


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