The live stream will preview the heroes' movements; Mozi will be returning to the mid lane, and Xiahou Dun's mobility will be modified. (II)

2026-05-12 11:52

The live stream will preview the heroes' movements; Mozi will be returning to the mid lane, and Xiahou Dun's mobility will be modified. (II)


Mozi's future performance will be closely watched, and his return to the mid lane is just around the corner. However, some netizens are worried that the developers might accidentally reduce him to his original form, erasing his glory in roaming. If the mid lane stagnates, while he is strong in fighting, whether he has time to participate in team fights is the key issue. The mage's playstyle is basically that of a second support, clearing the lane and then following the jungler to invade the jungle, or roaming between the two lanes, and then having to go back to defend the base. The developers have announced attribute adjustments in the test server. In a fast-paced version, efficiency is the way out for the mid laner, so utility players have also been eliminated. Angela can still stand, only because her damage throughout the game is too high. With two small skills, she can leave the mid lane in just a few seconds to continuously support fights.

Xiahou Dun

Huang Zhong doesn't have many highlights; we'll try to improve him if necessary. On the other hand, Xiahou Dun is a stand-and-fight type of hero with great potential. As everyone knows, this warrior is a top-tier fighter with all-around mechanics, including sustain, shields, control, and mobility. He doesn't rely on instant kills; he'll fight you to the very end. He's a powerful warrior, but his downside is that he can't reach his target. His mobility is inferior to many heroes. Even if a mage buys Nightmare's Fang and Echoing Staff, it's still a minor advantage. While mages can run away quickly, Xiahou Dun moves slowly, dragging his greatsword, creating a sense of pressure. His so-called mobility is easily blocked by minions and kited. In the end, the difference in their damage output becomes irrelevant.

Meng Ya

Mozi is the mage who stands still and fights, Xiahou Dun is the top laner, and Meng Ya is the bottom laner. Many players have reported through live streams that he is too weak and not as good as Huang Zhong. The full-power, focus-fire playstyle seems out of touch with the current meta. The developers quickly reassured them, saying that they are already making changes. Judging from their tone, it doesn't seem like a new issue, and the plan should be implemented soon. The fighting is not satisfying. Both the first and third skills require holding down the button to charge. To put it bluntly, by the time you react to the skill, your opponent has already used their agility, acceleration, or displacement to fly behind you and kill you in one hit.

Zhao Yun was also mentioned, having played many matches in the Challenge Cup, showing how proud they are of this jungler. They are currently working on improving his performance in high-level games, so we will patiently wait for the adjustments to be released. We trust the professionalism of the planners and are willing to communicate via live stream. Compared to before, the interactivity is a significant improvement.

Image source: Internet


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