Mi Yue Rating Guide: Joining a group makes it easier to meet multiple criteria, but solo play guarantees no gold medal. (Part Two)

2026-05-18 14:20

Mi Yue Rating Guide: Joining a group makes it easier to meet multiple criteria, but solo play guarantees no gold medal. (Part Two)


Effective damage absorption and effective damage alone are enough to force Mi Yue to participate in team fights. Ignoring team fights and going to push lanes alone is not allowed unless you want to miss out on the gold medal. The next standard is to convert gold into effective damage. As an output hero, this is an inevitable path. How to convert the gold earned back into damage to heroes? The revamped Mi Yue has a high average damage requirement. It feels like she has to make a trade-off between development and fighting.

This lane's defensive tower damage

This area has reverted to the solo mode gameplay, where the top laner must take responsibility for the turrets and must complete the task of breaching the lane. According to expert observations, the damage output must reach 70% for the stats to light up, which is consistent with the usual style of pushing lanes and destroying turrets. It is evident that the adjusted mechanism is truly testing Mi Yue's rhythm. After pushing lanes, she also has to support team fights, adding an extra task. She can no longer be as carefree as before, breaching turrets, invading the jungle, and then another wave of minions, returning to the original lane assignments.

Because the laning ability is so strong, the second skill's group chain, and control of neutral resources in the lane are new indicators. It sounds a bit complicated, but what exactly does it mean? It's talking about lane control and jungle monsters, but there's no clear explanation. Even the forums don't understand what it means. I guess it's about gaining an advantage in the lane.

Team contribution

Once a hero is redesigned for team fights, the standard for team fight contribution will increase. Regular contributions will include participating in team fights, pushing towers, and controlling dragons. Almost every hero will contribute, just to varying degrees. Having been a lone wolf for years, this is my first time adapting to a team, so the requirements are low. A 50% participation rate immediately earns me a high score. Thanks to the passive bat ability, Mi Yue's high attack frequency and fast tower-destroying speed are among her advantages. As usual, clearing minions and then pushing towers, dealing tower damage, makes this task relatively easy.

The rest is all about combat skills and KDA performance. For example, for Mi Yue, the death rate should be less than three. You read that right. Having her ultimate skill guarantees survival, and her first skill has a second dash, a high number of deaths is a sign of poor performance. Don't worry too much about last-hitting minions; just focus on your primary role: clearing minion waves and pushing towers. Finally, there's the percentage of high-value deaths. In other words, the value of a death. If your ultimate skill absorbs a lot of damage, or pulls in multiple targets upon entering the fray, even if you fail to secure a kill and die instantly, that death has value.

Image source: Internet


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