Was Yu the Great's reduction of auxiliary usage costs good or bad? Don't rush to conclusions; Sun Bin also survived in the same way: the game time chapter.
2026-03-29 11:55
Yu the Great is powerful, relying entirely on attribute bonuses. Currently, his operation cost is extremely low. On the forum, you can read many negative comments about him, criticizing him for mindlessly solving problems. He throws a pot from afar to eliminate threats one by one, and his buffs and control are all included. Netizens have started to bring out the old support operation. Niu Mo and Su Lie require team fight awareness, and they need to enter the battle with a big flash. The hard supports need to carefully block vision, scout bushes with their bodies, and pay attention to the enemy's movements at all times to avoid being ambushed.
Some players on the forum complained that Yu the Great reduced the support level.
Thanks to this Yu the Great, there's practically no basic skill to speak of, no need for practice at all. If this continues, traditional hero mechanics won't hold up, skill combos are outdated, dodging left and right, positioning, flanking and ambushing, awareness is the most important. In order to attract support players, the developers didn't hesitate to change him into a wheelchair hero, making it easy to climb the ranks. Multiple comments convey the same message: Yu the Great will lower the level of support.
Returning to the fundamental question, is mindless gameplay good or bad? There are many examples in the mid-lane: champions like Tank, Angela, and Xiao Qiao lock down kills and instantly eliminate opponents, yet are there widespread complaints? No. It's beginner-friendly, commonplace, and even increasingly prevalent in higher-ranked matches. This phenomenon reveals a shift in the game's objective. While competitive elements are important, who takes a mobile game too seriously? The pursuit of top national rankings, 100-star ranked matches, and peak rankings are all niche interests.
With age and work/study pressures, who wants to play brain-teasing games?
Ten years of game operation, with a continuous increase in the number of players—does that mean everyone is really joining for the intense combat environment? Almost impossible. National-level popularity implies a social activity? A craze? Is it just a game for everyone? And let's talk about the existing players—who has the time or inclination to manage a super-flashy account?
If you like a skin, you'll buy it if there's a discount. Now that you have a job and the ability to spend, you can change your appearance and unleash advanced special effects. Free-to-play players are the main force maintaining player activity. Students have time limits for playing games. Whether young or old, it's clear that most people don't have the awareness to use their brains in the King of Glory. As they get older, they just want to have fun and a sense of participation, and they prefer brainless heroes. After playing ten games in a row, if you switch to a skill-intensive hero like Mai Shiranui and win ten games in a row, don't you feel tired?
Image source: Internet
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2026-03-29 12:28
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