A comparison of marksman lane clearing efficiency: Marco Polo earns money but lacks damage, while Sun Quan, with no shortage of resources, becomes a meta favorite: self-preservation.
2026-03-18 13:33
The data from the King of Glory Camp is the best reference. By combining the performance of all players, we can see which marksman has the fastest lane clearing efficiency. The first place is well-deserved and belongs to the popular Marco Polo. With this teammate, even those who have a change of heart will willingly give up resources to him. His average gold per minute is 701.06. A score above 700 indicates strong performance, surpassing even Li Yuanfang, who is favored by junglers. If you want to earn money quickly, he is undoubtedly the best option. His exaggerated level of skill has made many junglers fall to his pistol. No matter how much they hit with sticks, perform special skills, or use fancy attacks, they are no match for the bullets he fires.
Marco Polo has high economy, many mobility skills, but is afraid to die and dares not deal damage.
The reason for its rapid development is not hard to understand: it has a passive buff that is very friendly to single monsters. True damage can be dealt in just a few shots, and it also has two dashes, resulting in movement speed and attack speed that are several times faster than ordinary marksmen and assassins. The playstyle does not require close combat, and it can pull the enemy to the edge of the area while shooting from a distance. In the mid-game, if an assassin leaves the jungle to join a team fight, don't be surprised to find that all the resources in the entire Rift have been devoured.
He farms a lot of gold, but does he convert that gold into damage? No. His average damage output ranks 14th out of 20 marksmen, clearly low on the leaderboard. He's the kind of player who gets gold but doesn't contribute much. Often, Marco Polo's playstyle involves kiting, using his ultimate to initiate or finish off enemies. He uses it to stun and keep enemies in place, then spins 180 degrees, unleashing a barrage of bullets that stacks true damage after several rotations.
No one is studying economic damage conversion; solo queue players don't want to die frequently.
However, timing is everything. Often, many Marco players use his self-defense skills, choosing him for his double resistance and double mobility. In actual combat, no one cares about damage, and he is highly flexible. Naturally, the impression of him across all ranks is that he is strong. Who would specifically check the data offline and analyze the damage conversion? Anyway, the purpose of solo queue is not to rely too much on teammates' output. If you just stand there and do positioning in team fights, you will die instantly if you are not careful. Assassins are the target, and the game experience is generally not good.
Image source: Internet
Sports News
-
2026-03-23 11:24