"New Marksman" Review: Another All-Rank Darling? Pro Player: Lu Yana is Destined to Never Reach High-Level Matches. (Part Two)
2026-03-14 12:09
Luya is the originator of the blinding effect in the Rift, but she is not the only control-type marksman. Don't forget Goya's desert team control, sustained output is her characteristic, her strong time is in the late game, and her ability to move through walls is a basic skill. Her unique secret is that while both are armor penetration points, her ultimate move is clunky and easy to hit. After using it, you have to wait for tens of seconds of cooldown. For a marksman, wouldn't it be a waste of a skill if you use it wrong? Ao Yin can enter an invincible state and fly over a long distance for more than 5 seconds. In contrast, Luya's blinding effect only lasts for 1.5 seconds, which is not even as good as Wang Zhaojun's freeze.
The item build strategy is unclear, the orb build is inefficient, and the weapon can trigger critical strikes.
The skill includes movement, provides double acceleration, and can pass through walls, which is better than static shooting. New players may need some time to get used to it. The combination of acceleration and movement should be a good thing, but it is more difficult to use than expected. When someone gets close, the instinctive reaction is to move away and kite. However, it is difficult to accurately time the acceleration effect. Eileen accelerates while outputting damage. After clicking the skill, the task is clear: get close as soon as possible and fire arrows. But Luya does not follow this route.
Reading this far, you can understand Luyana's role as somewhere between a stationary shooter and a mobile shooter; she lacks strong basic attacks but has mobility, and is designed for sustained damage. The most practical question is, what build should she have? Orb-based? Crit-based? Semi-tank? She's awkwardly stuck in the middle. Her weapon is a Blade Ring, which triggers critical strikes and orb effects. As for mainstream playstyles, we really need to wait until the official release, testing her stats and equipment, and having data to reference before we can explore them in depth.
They are ineffective against tanks, possess survivability but are prone to sudden death.
Based on the experience gained from matchmaking, netizens commented that the orb build wasn't very effective because the Blade Ring doesn't last long, and there are connection points between the attack and the cooldowns of the first and third skills. Some pointed out its maximum late-game strength, while others felt it was particularly difficult against tanks and semi-tanky marksmen. Whether Luya will bring a new dawn, new hope, rewrite the fate of the development lane, and dominate the current version is highly unlikely.
Based on online comments, Lu Yana has a relatively large survival space and doesn't rely too much on support protection. Unfortunately, she's also prone to dying when acting alone. Her maximum health is similar to Gongsun Li's, making it difficult for her to fight front-line tanks. Her growth rate is slow, resulting in many negative reviews. Why was she voted to be released in the Rift first? Hopefully, the developers will buff her; otherwise, she'll just be another decorative character, left unused.
Image source: Internet
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2026-01-12 08:28