The humiliation suffered at the beginning was repaid tenfold later; these heroes taught players the meaning of enduring hardship. (Part Two)

2026-05-17 12:39

The humiliation suffered at the beginning was repaid tenfold later; these heroes taught players the meaning of enduring hardship. (Part Two)


Baili Shouyue is despised and looked down upon by the world simply because players are still stuck in stereotypes. The traditional sniping style, where two bullets take away a kill, no longer seems to work. Instead, the late game focuses on basic attacks with skills as secondary. Since Shouyue's power spike is later in the game, there's even less reason to pick him. Using his second skill to supplement damage under the tower is a direct shot that can be blocked by a tank. If the support leaves you to play freely, abandoning the tower is the only option left. Just don't be greedy and ruin your own life. Be bold and don't be timid. Dare to seize resources. If you can play like a carry, then you are the carry in this game.

Nezha: Win rate difference between early and late game is 13%.

Congratulations on getting the anime collaboration skin! The new look will definitely make people pay attention to this top laner's performance again. The protagonist's image is perfectly reproduced, and the pick rate and ban rate have increased. It makes people curious about how Nezha's overall rhythm will proceed? Will it go uphill or downhill?

Anyone who's played Nezha knows that after the skill mechanics were revamped, his performance in every match wasn't bad, except for jungling. There's no place for him there; it's too time-consuming. He doesn't deserve the title of "powerful." With his long-range flying-to-be-a-super-mini-play style, if he successfully reaps kills and survives, he should be grateful. In the early game, he seems strong, but his actual tankiness is extremely low, making him very vulnerable. Angela can instantly kill him with a single combo. His so-called true damage is best left in reserve for now.

The "Stand and Fight" class is, as the name suggests, a class that stands there and gets bogged down in fights, unable to gain an advantage. Its strength lies in supporting other players, outnumbering them, and having the ultimate ability to join team fights, making it easy to get an assist. It boasts a 45.42% win rate in the early game and is "unrivaled" in lane because it's simply too much for them to handle.

The late-game plot twists, resulting in a 58.49% win rate. High damage reduction upon landing provides ample time to stack the first skill's mark, burning enemies and locking them in. This is incredibly useful for initiating team fights and counter-engaging. Against a specific opponent, Nezha eliminates any space for damage output. Marksmen utterly despise Nezha, especially when low on health, needing to be mindful of sustain, recall, and distance to avoid being picked off. Early game strategy focuses on support; even a single collision can result in a one-for-one trade. While you gain kills, consider this: too many deaths render your kills worthless!

Image source: Internet


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