Is Nuwa not the strongest mage in the late game? Data from the King of Glory website suggests otherwise, with some believing Jiang Ziya is underrated.

2026-05-09 11:01

Is Nuwa not the strongest mage in the late game? Data from the King of Glory website suggests otherwise, with some believing Jiang Ziya is underrated.


In every ranked match, participants are very concerned about the subsequent development. The rhythm varies from person to person depending on the rank. Top-ranked players will urge you to initiate team fights in the early game, making the atmosphere tense from the start. The laning phase is a game of attrition and maneuvering. When things get crazy, they might even lead their team to invade the enemy jungle. Therefore, the power spike is crucial. Only with this level of strength can you snowball your advantage, try to exert economic pressure, make the opponent feel frustrated throughout the game, prevent them from leaving their towers, dilute their resources, and cause internal strife.

Marksmen have a low margin for error; standing still and attacking creates opportunities for counterattacks.

The team facing adversity often pulls off a late-game comeback. The humiliation and setbacks suffered earlier are avenged within fifteen minutes. A heated battle ensues, culminating in a team wipe, pushing all the way to the high ground, leaving the enemy questioning their existence, shattering their confidence, and regretting their mistakes. Among the hundred-plus heroes in the Rift, the term "rising star" seems to habitually refer to marksmen. They possess the advantage of long-range attacks, allowing them to maintain distance and, with teammate protection, create a large survival space. If they survive for five seconds, they can indeed secure triple, quadra, or even pentakills. The question is, how long can they stand and fight? Everyone mentions around five seconds, not an instant kill. The margin for error is lower than imagined; they are as fragile as biscuits. Without anyone nearby, without Flash, without crowd control, a surprise attack guarantees instant death, and they can be easily overturned.

Mage damage explosion

On the other hand, mages are a different story. Their damage is explosive, and they can kill in 0.5 seconds, leaving no chance to retaliate. Only after the match ends and the results are tallied do players realize that the player who carried them was a mage. Their methods of unleashing carnage are eye-opening. They are an underestimated class. They secretly explore, observe meticulously, and seize every opportunity. Every subtle movement, whether it's the recovery animation or the pre-animation animation, is the perfect moment to kill. Their insane damage leaves no room for counterattacks.

Who is the strongest mage in the late game? Everyone has different opinions. Some go to the simple and straightforward bush-camping sisters, and in high-level games, they think that Nuwa's matrix space is explosive, and Gan Jiang and Mo Xie's four flying swords are a divine assist, making them unstoppable. However, the King of Glory camp seems to have other opinions. The data is the best proof. The mage with the highest win rate in the late game is actually the discriminated Jiang Ziya, with a whopping 54%.

Image source: Internet


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